SetTargetDependence( target effecttarget, bool
parm2, bool parm3 )
effecttarget | the result of a CreateTarget |
parm2 | ??? |
parm3 | ??? |
Notes
- This appears to allow the origin Go to move and leave the effect behind
when the parm2/3 values are false. Only seen with those values, so may
default to true. Used for things like smoke, breath_mist (and now bubbles).