SetTargetToGo( target effecttarget, Go*
target [ string attach_point )
effecttarget | the result of a CreateTarget |
target | The Go determining the origin (e.g. an emitter
or weapon or actor already in the game) |
attach_point | bone or AP name |
Notes
- The term "target" gets used for many things. It is mainly a position,
but it is also use for the game object whose
position is used as the basis for locating the effect, and the caster
and the target of a spell will both be targets in
the spell effect skrit!