SpawnParticlesRamp( int number, int
color1, int color2, float
min, float max, float parm6,
float parm7, float time )
number | number of particles/sec to spawn |
color1 and color2 | the range(?) of colors used |
min | minimum size of (square) particles in metres |
max | maximum size of particles |
parm6 | from??? |
parm7 | to??? |
time | time ramp effect ends |
Notes
- Color parms are usually expressed as 0xAARRGBB where AA is alpha,
RR is red, GG is green and BB is blue;i>
- Although particles are 2-dimensional squares, they get their visible
shape from the texture applied, which is
typically mainly transparent. The opaque part may be a small area in the
middle, making the apparent size much smaller.
- Spawning is at an increasing rate, specified by the last three parameters,
of which the final one appears to be the end time.
- Texture and color parameters must combine but operation is unclear.