ApplyForceAlongTargetVector( float x, float
y, float z, float force,
float start, float end, float
parm7 )
x | x component of direction |
y | y component |
z | z component |
force | force magnitude |
start | start time |
end | end time |
parm7 | ??? (always found as 0.0) |
Notes:
- It is not clear if (x. y. z) is supposed to be a unit vector, but
values are always in the range -1 to 1. It may only be used for direction,
as magnitude is a separate parameter.
- The object moved has no defined mass, so the "force" is really an
acceleration (metres/sec/sec)
- Start and end times are in seconds.
- "Target" in function name does not refer to any actual target. The
vector defined by the first three parameters gives the direction.