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Once you've bought the Imperial City Shack, you'll have the key to the front door. The same key will open the basement doors at the back of the shack, which lead to what is basically just a hole in the ground.
There are a couple of barrels and a chest down here, containing only food and clutter, but there's enough to sustain a pair of sisters who stowed away on a ship and then sneaked into the basement before it was locked.
They'll become your companions, just for being let out. Diablita has a pitchfork of fireballs (which levels with her) and can also use other weapons you give her. Angeline has a bow and arrows, as well as an Absorb Health spell. They can heal themselves, and will walk on water or sneak when you do.
You can control their choice of weapons, and to some extent their aggression, via dialog. They each have a horse that they'll summon when you ride, and which live at the IC stables when they're not being ridden. You can ask each one to wait or follow individually, but they'll get a bit upset if they're separated.
After they've joined you, this quest will provide quest target arrows pointing to each of them.
The only player-owned house with bedrooms for each of the girls is Arborwatch, so once you've bought it, and the upgrades to the bedrooms and servant's quarters, they'll have proper beds of their own, and start to feel like they belong in Cyrodiil. The mod also adds bunk beds in the Skingrad house (Rosethorn Hall) but they don't have private rooms there.
But after staying there a few nights, they'll start to get homesick and suggest a trip back to the Island where they were born. By this time they'll have told you a bit about it, and why they had to leave. This starts the quest Subterranean Homesick Blues, which you need to complete before this one advances.
In the rubble under the volcano, you found Dead Drop Orders to a Dark Brotherhood Silencer to kill Angela and Diabla, the girl's mothers. It's not clear if that means Jak'l, their father, was the Silencer himself, or if he killed the assassin. However, it seems likely that the women fled to the island to escape the contract.
Talking to S'shani, the old Khajiit sea captain in Anvil, gets you a clue to the merchant who petitioned the Night Mother to get his competition eliminated. He is missing, presumed dead, but again you don't know if Jak'l was involved. S'shani also tells you about the merchant's brother, a Vampire who may still be in Cyrodiil.
In the Green Emperor Way, there is a circle of columns surrounding a medium-sized obelisk that was set up as a memorial to someone, although you can't read their name any more. When the girls see it, they tell you that their parents deserve a monument like that. This starts the quest to build a Shrine for the Parents, and once that is under way, this one will continue.
When the Serpents Wake has taken the workmen off to start building the shrine, and you return to the Waterfront shack, you'll receive a note from S'shani to tell you he's remembered something more. The merchant that he mentioned before had dealings with Dar Jee, the fence in Leyawiin, and he might know more. Dar Jee will remember the brothers and tell you that the vampire one got infected in Nornalhorst. When you travel there to look for clues, you'll find that he's returned and you get to ask him a few questions, and retrieve the items the merchant stole, which were Diabla's Crystal Ball, and Angela's Hourglass.
He also reveals that he was the Silencer, and he chose to kill his insane brother rather than the women. That will satisfy Sithis, but there remains the possibility of a separate contract for Jak'l.
Devilish and Divine (DD01) | ||
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Stage | Finishes Quest | Journal Entry |
10 | I found a pair of strange women in my basement. They're sisters, and they're definitely unusual ones. | |
20 | The sisters have their own rooms at Arborwatch. Much better than a basement cave under a shack! | |
30 | The girls are a little homesick. They'd like to go and visit the island they came from, and maybe investigate their parents' death. We'll have to find a ship that's traveling that way, so either Anvil or the Imperial City would be a good place to start. | |
40 | The note I found suggests that either Jak'l was a Silencer of the Dark Brotherhood, or possibly that he killed one. The victims of the assassination were to be Angela and Diabla, the girls' mothers. The note mentioned Senchal, which is a port city in Elsweyr. I wonder if S'shani in Anvil can tell me anything about them. He was a ship's captain, and might have traveled there. | |
50 | S'shani has filled in a bit more of the story. The Dark Brotherhood contract came from a Dunmer in Senchal, who is now missing or dead. The brother might still be alive, but he's a Vampire. Did Jak'l kill the merchant? Or did he just disappear? | |
60 | I received a note from S'shani suggesting I talk to Dar Jee in Leyawiin about the Senchal merchant. Perhaps they did some business in the past. | |
70 | Dar Jee remembers the merchant, and has given me a name for him - Arvin Dereleth. His brother Slythe lived in Leyawiin for a time, but Dar Jee hasn't seen either for twenty years or more. He also mentioned Nornalhorst, an Ayleid ruin near Skingrad, but he wasn't certain there was any connection. | |
80 | We found Slythe Dereleth living in Nornalhorst as a vampire. He told us his brother was completely mad, and convinced that the girls' mothers were spying on him. Arvin had stolen a Crystal Ball and an Hourglass that belonged to them, and they were probably still around somewhere in the ruin. | |
90 | We found Diabla's Crystal Ball and Angela's Hourglass in Nornalhorst. They're nothing special, except as reminders of the past. The only unusual thing about them is a shield spell that makes them unbreakable. Apparently Diabla was rather clumsy and kept dropping things. She'd enchanted them so they wouldn't break. | |
100 | The mystery of Arvin Dereleth is solved. His own brother killed him, after he found out about the Dark Brothehood contract. Arvin's paranoia had just become too dangerous. It had already resulted in Slythe's vampirism, and the attempted murder of two innocents was the last straw. |
setstage quest stage
. Where quest
is the internal name of the quest, and stage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.