# Evergloam: Things that go bump in the night

Continue the work of the Thieves Guild

- Quest Giver: Nocturnal
- Location(s): Dareloth's House - Guildmaster's Quarters.
- Prerequisite Quest: The Ultimate Heist
- Next Quest: The Bow of Shadows
- Reward: Nocturnal's Useful Ring (Night-eye and fortify Sneak)
- ID: EV01

Nocturnal's Shrine

## Quick Walkthrough

1. Wake up at the Guildmaster's quarters
2. Answer Nocturnal's summons
3. Visit Evergloam
4. Steal a big ball
5. Find out what else she has in mind

## Detailed Walkthrough

### Aftermath

After the Ultimate Heist, you have become the new Guildmaster of the Thieves Guild, and have a new city home in the Waterfront District. When you sleep there, you get awakened by Nocturnal, who infoms you that your work is not done. You need to come to her shrine for further instructions.

### Visit Evergloam

At her shrine, she tells you that she can't discuss the details in so public a place, and opens a portal to her realm of Evergloam, where you can talk without everyone listening.

### Robbing the Palace.

At her castle, she'll finally tell you what she wants, and it's the giant crystal ball in the basement of the Imperial Palace. You'll have noticed it next to the Glass of Time, when you did the Ultimate Heist quest. While it may seem a little on the large side to be carried out unseen, she has an answer to that problem.

She gives you a Bag of Holding, with its attendant spell, and tells you that the ball will put itself in the bag when you cast the spell on it. The ball won't encumber you in the bag, and it will be easy to carry out the bag.

When you return with the booty, she'll install it in her private quarters, and tell you what other thefts she wants carried out.

## Notes

- The statue of Nocturnal at her shrine is slightly changed when she visits you, to better resemble your visitor. The new one will not give you the quest to retrieve her eye, and get the Skeleton Key. If you want that artifact, do the quest before becoming the Gray Fox. It would be normal for a player to have made the decision whether or not to do that quest well before completing the TG quest line.
- The spell for the bag of holding can only be cast on the ball. Otherwise, if you accidentally cast it at the wall next to it, then the whole of White Gold Tower could end up inside the bag, which is inside the tower. To prevent the nasty twist in space this would require, the spell has the fail-safe in place.
- Only a Daedric Prince can hope to enchant a ball that size. It would take much more magicka than a mortal could muster.
- If you install the SI version, Evergloam will have mushroom trees like the ones that grow in Dementia. Otherwise, it will be rather bare. It is always dark and foggy.
- After this quest, Nocturnal will buy any Daedric Artifacts you bring her for 5000 septims, which is more than you'd get from any merchant.

## Journal Entries

Things that go bump in the night (EV01)
Stage | Finishes Quest | Journal Entry
--- | --- | ---
10 |  | I was woken up in the Guildmaster's quarters by an apparition of the Daedric Princess Nocturnal. She wants me to visit her shrine, down near Leyawiin.
20 |  | I've arrived at Nocturnal's shrine. I should approach the statue for further instructions.
30 |  | Nocturnal has opened a portal to Evergloam. I'm supposed to go through and look for her in her castle.
40 |  | Nocturnal gave me a bag of Holding and a spell scroll. This will let me carry the ball out of the palace.
50 |  | I cast the spell on the ball, and it disappeared. I assume it went into the bag, although I can't see anything in there. I'd better take the bag back to Nocturnal, and hope she can get it back out.
60 |  | I gave the bag to Nocturnal, and she seemed pleased.
70 |  | Nocturnal has installed the giant crystal ball in her quarters at the castle.
100 | 0 | Nocturnal has told me why she wanted the crystal ball. It seems she'll have more tasks for me to do. She's given me a ring that will be useful in those tasks. And if I have any Daedric Artifacts, she'll pay me for them.

Notes

- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering `setstage quest stage`. Where `quest` is the internal name of the quest, and `stage` is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.