# Oblivion: Evergloam Quests

Continue the work of the Thieves Guild

- Quest Giver: Nocturnal
- Location(s): Dareloth's House - Guildmaster's Quarters.
- Prerequisite Quest: The Ultimate Heist
- Next Quest: N/A
- Reward:
- ID: EV00

Nocturnal's Shrine

## Outline

This series of quests is designed to give the Guildmaster of the Thieves Guild something worthwhile to do, after the Ultimate Heist. In EV01, you get a visit from an apparition of Nocturnal that starts the whole series. She summons you to her shrine near Leyawiin, where you are given further instructions.

After the first quest, your notifications come via Amusei. He visits her shrine on a monthly schedule to see if she has any work to do, and will find you in the Guildmaster's quarters when she has. In all cases, you'll need to visit Nocturnal to get the details of the task.

The quests in this series are:

- Things that go Bump in the Night - continue the work of the Thieves Guild
- The Bow of Shadows - rescue the Bosmer who had the bow
- To the Bat Cave! - wipe out a nest of vampires
- Azura's Crescent - find a missing Daedric artifact
- The Sword of Heros - find ... a bolt of cloth?
- The Sentinel Painting - find a missing work of art.
- Origin of the Nightingales - clear the new shrine to Nocturnal.
- Captain of the Seducers - rescues from a cave.

## Notes

- This quest does not appear in the player's journal. It exists to control the sequence of the other quests, and anchor the generic dialog.
- Although Amusei only visits Nocturnal's shrine once each month, the quests will be started when you return to the Guildmaster's Quarters in the House of Dareloth, even if Amusei hasn't made his trip. Note that Amusei can't reach the player in the Guildmaster's Quarters, as the lock on the door prevents access to the lower ranks.
- The quest Captain of the Seducers is started thirty game days after the completion of Azura's Crescent, and is not tracked as a stage of this one. The player is contacted by Azura's Winged Twilight messenger, and need not return to the House of Dareloth.
- The final stage 250 is there to undo any changes to the world when the mod is being removed, such as restoring the original copy of Amusei.

## Journal Entries

Evergloam (EV00)
Stage | Finishes Quest | Journal Entry
--- | --- | ---
10 |  | (Amusei finds the player to start quest EV02 - The Bow of Shadows)
15 |  | (EV02 in progress)
20 |  | (Amusei finds the player to start EV03 - To the Bat Cave!)
25 |  | (EV03 in progress)
30 |  | (Amusei finds the player to start EV04 - Azura's Crescent)
35 |  | (EV04 in progress)
40 |  | (Methredhel finds the player to start EV05 - Chrysamere)
45 |  | (EV05 in progress)
50 |  | (The player finds Haballa to start EV06 - The Sentinel Painting)
55 |  | (EV06 in progress)
60 |  | (Amusei finds the player to start EV07 - Origin of the Nightingales)
65 |  | (EV07 in progress)
100 | 0 |
250 |  | This stage may be manually set using the console to undo any world changes made by this mod before removing it. That includes re-enabling any NPC's or items that were disabled. Do not do so unless you want to complete undo everything!

Notes

- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering `setstage quest stage`. Where `quest` is the internal name of the quest, and `stage` is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.