# Oblivion:Medora's Research

|  | Help a visitor from High Rock

- Quest Giver: Taminwe
- Location(s): Red Dragon Club
- Prerequisite Quests: Miranu's Research, The Cult of Dibella
- Next Quest: None
- Reward: None directly
- ID: GS30

Miranu's laboratory.

## Quick Walkthrough

1. Visit Miranu's lab
2. Talk with Medora
3. Fetch Void Essence from the Isles
4. Wait while they make potions
5. Cure Medora's agoraphobia

## Detailed Walkthrough

### Miranu's Laboratory

Taminwe asks you to go and meet someone at Miranu's lab. She won't tell you any more than that, so you go off and visit Miranu and Boo.

As soon as you get there and go into the main hall, an elegant Altmer sorceress teleports herself in next to you and introduces herself as Medora Direnni, Castellan of Direnni Tower on the island of Balfiera in High Rock. She was King Lysandus' court magician, and also his mistress, in Daggerfall. After his death, she was banished to her tower by the king's widow, Mynisera, and to add to her woes, the king's mad mother Nulfaga added a curse to keep her there.

She's heard about Miranu's advances in alchemy, which is her special area of expertise too. Many of the Direnni clan have been Master Alchemists, as you can read in De Rerum Dirennis - an Alchemy skill book. Miranu has of course produced the miraculous potion #9, as well as curing her minotaur Beucephalus of his inability to speak. Medora needs that kind of help.

### Void Essence

You let them confer for a few days, and then they tell you that they need some extra ingredients, in particular, Void Essence, which you can only get from the Shivering Isles. Since you are Madgod (or you couldn't have done Miranu's quest earlier) that's not too hard for you. Miranu wouldn't mind a few samples of other SI ingredients too.

You can get all ten samples of Void Essence in one visit to Xaselm, where Relmyna Verenim has her laboratory. Five without killing any atronachs, as they're sitting on a shelf. Take them back to Tamriel.

### New Potion

Miranu and Medora make some new potions, but none of them are quite what Medora was hoping for. She tells you that she panics if she goes outdoors, and she'd been hoping for a potion that would calm those fears, and lift the curse.

Miranu has made a potion that makes a woman feel good, but it's nothing like the strength she'd need to overcome her phobia. However, she suggests you ask Kud-Ei at the Bravil Mages Guild about Calm.

Kud-Ei will tell you that Calm alone won't do the job, you'll need a special spell for this job. Fortunately, she can teach you one that combines a short Calm effect to take the fear away, with a Shield effect to ensure genuine safety that Medora can trust. You need to be able to cast the spell on her and lead her outside before it wears off.

Medora will be overjoyed that she can finally go outside without screaming.

## Notes

- Nulfaga's curse actually simply sealed the exits. The panic is purely Medora's fear of what Nulfaga might have done.
- Nulfaga lifted the curse when the Emperor's agent laid Lysandus' ghost to rest, but Medora doesn't realise that.
- Calm, Rally (and Demoralize or Turn Undead) are not available in the game as effects for alchemy, but can only be cast as spells.
- A standard Calm spell won't work, because it makes the target freeze in place, and you need Medora to follow you outside.

## Journal Entries

Medora's Research (GS30)
Stage | Finishes Quest | Journal Entry
--- | --- | ---
10 |  | I was asked to meet someone at Miranu's lab. Taminwe was a bit mysterious about who and why.
20 |  | I met Medora Direnni, the Castellan of Direnni Tower in High Rock. She's a sorceress, and she teleported herself into Miarnu's lab when I arrived there. She wants to consult Miranu about her alchemical research.
30 |  | Medora has spoken with Miranu, and they've agreed to work together for a while. I should return in three days and see if they've made any progress.
40 |  | It's three days since Medora and Miranu started their collaboration. I wonder what progress they've made?
50 |  | Miranu tells me they learned a lot from each other. However, a promising line of research is hampered by a lack of a rare ingredient - Void Essence. Medora thinks it one of those you can only get in Sheogorath's realm. She'd like ten samples, if I can find them. And while I'm there, she could also use any more Screaming Maw, Swamp Tentacle, and Grummite eggs I can find.
60 |  | I have the ten samples of Void Essence that Medora and Miranu asked me to find. I'd better get it back to them.
70 |  | I've given them the Void Essence. Now they need to do their alchemical experiments, or something like that. It will be a week before they have anything to announce.
80 |  | Medora and Miranu have had a week to do their experiments. I wonder if they've come up with anything?
90 |  | Now I know the real reason Medora came here. She believes that she's still under Nulfaga's curse, and can't go outdoors.
100 |  | Miranu suggested that only a spell could help Medora, and she's directed me to Kud-Ei in Bravil. The Mages Guild there teaches Illusion, and calming spells are that kind.
110 |  | Kud-Ei has taught me a special spell that she thinks with help with Medora's problem. It combines Calm, to reduce her fear, and Shield, which should help her feel safe.
120 | 0 | Medora has lost her fear of the outside world. She'll be able to go anywhere she likes from here on. I hope we'll see more of her here in Cyrodiil.

Notes

- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering `setstage quest stage`. Where `quest` is the internal name of the quest, and `stage` is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.