# Oblivion:Fort Black Boot

Fort: Fort Black Boot

# of Zones | 2
Occupants
Conjurers, Daedra Orc Adventurers (2 boss-level Conjurers)
Important Treasure
2 boss-level Chests
Console Location Code(s)
FortBlackBootExterior, FortBlackBoot, FortBlackBootSepulchre
Region
West Weald
Location
NW of Bravil, center of the West Weald near Elsweyr border.

Fort Black Boot

Fort Black Boot is a small fort between Bravil and Skingrad containing conjurers. It contains only one zone, Fort Black Boot.

## Notes

- You have a 10% chance of meeting an Orc Adventurer here.

## Exterior

Key to Map
Map of Fort Black Boot Exterior

- The exterior is located at coordinates: Tamriel 2, -6
- This location's map marker (M on map) is named Fort Black Boot (editor name FortBlackBootMapMarker). The entrance door is S of the marker, 110 feet away.
- 0-2 Conjurer Enemies (each 33% probability Conjurer, 67% Daedra) are near the entrance
- 1 Wilderness Creature (Forest variety) is near the entrance
- The following plants can be found near the entrance: 25 Columbine plants, 3 Emetic Russula plants, 23 Flax plants, 23 Lady's Smock plants, 3 Morning Glory plants, 20 Motherwort plants, 32 Nightshade plants, 3 Domica Redwort plants, 4 Somnalius plants, 2 Strawberry bushes, and 15 Viper's Bugloss plants
- 1 Wilderness Chest 02 (non-respawning) is found atop a support beam on the second story, just on top of the entrance.

## Zone 1: Fort Black Boot

Fort Black Boot

The first zone of Fort Black Boot is large, but incredibly linear. Upon arriving from door Out, follow the tunnel to the iron gate and watch out for the patrolling Daedra in the next room. Unlock the chest on the other side of the pillar and follow the southern path as it twists and turns, greet the Orc Adventurer if he appears at O, and dispose of the two leveled daedra enemies. Behind the wooden door is the first large room, which contains another enemy and a variety of alchemic equipment at C. A restoration chest can be found right next to the bedroll at b in the northern part of the room. Take the western tunnel and follow it to the next room. Ignore the stairs for now and loot the chest in the dead-end path to the north. Head up the stairs and cross the bridge, and prepare for the boss in the final room. This room is divided into two levels, but there is no reason to jump down; just make your way to the boss-leveled conjurer at A, guarding his chest at B and loot the nearby restoration chest. Once you are finished, you can go back down and enter the second zone at S.

Occupants:

- 1 boss-level Conjurer at location A on map
- 1 Orc Adventurer (10% chance of appearing) at O
- 1-2 Conjurers
- 3 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra)
- 2 Daedra

Treasure:

- 1 boss-level Chest (Conjurer variety) at location B on map
- 2 Chests 01 (1 locked)
- 1 Chest 02 (locked)
- 2 Chests 04
- The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, and 2 Novice Mortar & Pestles
- The other following items will always be found: 1 Bread Loaf, 1 Cheese Wedge, and 1 Iron Dagger
- Some of the above items are clustered at location C: 1 Novice Alembic, 1 Novice Calcinator, and 2 Novice Mortar & Pestles

Doors and Gates:

- There is one door (at Out) in/out of this zone, leading outside
- The mod adds a second door on the lower level of the final chamber, leading to the zone Fort Black Boot Sepulchre at S. It will will locked if the quest A Matter of Life and Death is not started.

Other:

- 1 bedroll at location b on map

## Zone 2: Fort Black Boot Sepulchre

Fort Black Boot Sepulchre

The second zone of Fort Black Boot is small, but contains half as many enemies as the first. You enter into a corridor which is guarded by a single conjurer (always a male Altmer, as are all the enemies in this zone). The path staright ahead is blocked by a railing, so turn left and follow the corridor down to a hallway full of stone coffins, and another conjurer. The third conjurer, and the boss-level Adept, are waiting on the upper level.

Also on the upper level, there is a stone throne, on which you'll find a female Xilivia, Aranxa, and a sacrificial slab, complete with a naked female victim, and a statuette of Molag Bal.

Occupants:

- 1 boss-level Conjurer at location A on map
- 3 Conjurers
- 1 Xivilai (friendly)

Treasure:

- 1 boss-level Chest (Conjurer variety) at location B on map
- 1 Chest 04
- The other following item will always be found: 1 Silver Dagger

Doors and Gates:

- There is one door (at C) in/out of this zone, leading to Fort Black Boot.
- During the quest, a portal will be opened at P leading to a Plane of Oblivion.