Yarob | |||
Location | Greenspring Stronghold | ||
---|---|---|---|
Race | Orc | Gender | Female |
RefID | xx011B8F | BaseID | xx011B88 |
Yarob joins you at the stronghold after you rescue her from Hervik's Lair. As Wise Woman, she acts somewhat like the steward at the regulat Hearthfire homes, in that she hires the other staff when you request her to do so.
When she moves to the stronghold, she adds a pair of statuette shrines to the hut. One is of Malacath, and it acts like a regular shrine, granting a cure of diseases, and a blessing of two-handed damage. The other, an orcish Dibella, allows you to control the outfits of the Stronghold staff, including Yarob. There are two styles, and three levels of coverage.
Robes | ||
---|---|---|
Furs | ||
Yarob's arrival starts the non-journal quest BYOSHouseholdManagement which governs the arrival of more Orcs. Currentlt only one requires an additional quest, but that may change in future. The Hunter must be rescued from Forsworn, and this is a radiant quest that can be in any Hagraven Nest (reusing the locations for the Companions' rescue quests). Note that rescuing includes defeating the resident hagraven, and you may find the Hunter before you meet the hagraven. Remember to go back and let them know they're free!
The staff available are a Smith, a Hunter, and a Guard. You can choose the gender of each one via the dialog options.
The male staff will be titled Smith, Hunter, and Guard, whereas the females will be tagged as Forge-wife, Hunts-wife, and Shield-wife, in line with Orc traditions.
Once the Stronghold itself has a full staff, talking to Yarob again lets you find out about the nearby abandoned mine. Clear the rubble outside with a pickaxe, and you'll get access to the mine door, and mark it on your map. Yarob will then recruit miners to work there, if you ask nicely. The miners outfits are also controlled by the Dibella Shrine.
Garok | |||
Location | Greenspring Stronghold | ||
---|---|---|---|
Race | Orc | Gender | Male |
RefID | xx0120F5 | BaseID | xx0120F4 |
Forge-wife Grash | |||
Location | Greenspring Stronghold | ||
Race | Orc | Gender | Female |
RefID | xx0105C7 | BaseID | xx010062 |
The smith will remain at the forge most of the day, but should sanbox around the various stations, and the chair. There's a sleep package for the basement at night. Town/Country choice does affect the smith.
Bolnag | |||
Location | Greenspring Stronghold | ||
---|---|---|---|
Race | Orc | Gender | Male |
RefID | xx0120F7 | BaseID | xx0120F6 |
Hunts-wife Slimak | |||
Location | Greenspring Stronghold | ||
Race | Orc | Gender | Female |
RefID | xx011610 | BaseID | xx011609 |
The Hunter has a bow, and also carries a knife for dressing the carcases. Apart from a daily archery practice session, and a night's sleep in the basement, you could find the hunter working on the deer carcase. The hunter's outit will be leather or fur depending on the Town/Country choice at Dibella's shrine.
Okrash | |||
Location | Greenspring Stronghold | ||
---|---|---|---|
Race | Orc | Gender | Male |
RefID | xx0120F3 | BaseID | xx0110B0 |
Shield-wife Balgra | |||
Location | Greenspring Stronghold | ||
Race | Orc | Gender | Female |
RefID | xx01160F | BaseID | xx010B2A |
The guard wears Orcish plate (Town) or Steel (Country), in varying degrees of coverage, and never seems to sleep.
Oglor | |||
Location | Greenspring Mine | ||
---|---|---|---|
Race | Orc | Gender | Male |
RefID | xx0054E7 | BaseID | xx0054E6 |
Mhug | |||
Location | Greenspring Mine | ||
Race | Orc | Gender | Female |
RefID | xx000ECE | BaseID | xx000ECD |
Shug | |||
Location | Greenspring Mine | ||
Race | Orc | Gender | Female |
RefID | xx000ECC | BaseID | xx000ECB |
The three miners all get recruited together, and you don't get the choice of gender. They only have the one bedroll, so they take turns to sleep.